Set amidst rumors surrounding the recently launched title of Sucker Punch Productions, Ghost of Yōtei, there stands a crucial question: Will this world see any expansion through DLC in the foreseeable future? From several reports, it seems the studio is not closing this door yet.
On the question of post-launch content, Sucker Punch seems to suggest that new possibilities beckon. This reservation is hopeful, even though one can only imagine what untold story may work some magic on the fans in wanting to know what comes next.
From the time I played my first Sucker Punch game, Ghost of Tsushima, I have been a fan of this studio with delightful pleasure in thinking about a return to the world of Yōtei. If Ghost of Yōtei were to have anything similar to its predecessor, then we could expect an Iki Island-type expansion, a standalone tale strengthening the world’s heart. It feels that a sort of final test for Atsu, resolving her purpose, would fit perfectly. Some might argue that her story feels complete anyway.
It provided resolution, reflection, and veered towards peace over conflict, the shadow of endings for a continuation of Sucker Punch. Yet a part of their utterance left a door ajar for that survival to develop into something… a life… a story definitely worth some further exploration.
One interesting theory that sticks out is trying to dig into the unknown life of Atsu’s father. In Ghost of Yōtei, his legacy resonates heavily through her words, echoing in the memories of others. Growing up, I was always interested in stories that explored family ties, relationships, and mysterious pasts—one marked by skill and absence, and pain—ripe for a good DLC. His backstory would further unravel the family’s historical complexity and enrich the storyline of Yōtei.
Still challenging. For one thing, creating a playable experience surrounding a non-combat character from the main game means rethinking everything from mechanics to progression and tone. It will be challenging, albeit a challenge I believe Sucker Punch can pull off, considering how deftly they are in weaving a story.
Another option is the sly, forward-looking Lord Saitō, the leader of the Yōtei Six- elusive and charming, self-convinced yet rife with greed. Too human in their wickedness, I would love to see a DLC that retraces the steps of Saitō to give insight into the world at war.
Telling the story from his perspective would flesh out these motivations, tactics, and betrayals a bit more. The grace with which he fights gives Sucker Punch something solid on which to stand. But the trick to a DLC about a villain would be to strike that exact balance—to show his suffering while never excusing his deeds, to challenge without redeeming him. It’s a gamble, but I could see that working.
A quieter approach returning to Atsu would be equally moving. A post-Yōtei story featuring Atsu and Kiku could provide a touching closure not dissimilar from the more intimate tales in Tsushima. Their mentor-and-apprentice relationship has already tugged at the heartstrings. A post-war depiction of that bond would be gut-wrenching, especially after witnessing those kinds of connections in games that stay with you.
This takes restraint, however. The original ending balanced grief with new hope. Any revisit runs the risk of breaking that balance unless a new crisis develops organically, giving Atsu the further impetus to reclaim her past while working to protect what little remains of her peace.
The last possibility would be a prequel occurring during the times of Atsu’s war years, before the events of Ghost of Yōtei. The game briefly refers to this unseen conflict, a time for growth, loss, and discoveries that shaped her life. As someone who adores origin tales, I believe that delving into this would serve the purpose of showing how Atsu shaped her abilities and forged her values.
But doing so might risk overexposing her strengths, reducing combat to ground zero in a way that feels disengaging. A bunch of fresh comrades, scenery, and mechanics would probably be needed to keep it interesting.
Every road presents the future with promise and pitfalls. The stories of a father’s shadowed legacy, a warlord’s tarnished honour, or a warrior’s journey of rebuilding would surely render rich the world of Ghost of Yōtei. But Sucker Punch remains mysterious on the matter; their silence feels calculated, as if some project is in the making. For now, Yōtei bears stillness, with the mere whisper of a drawn blade outlining the possibility of peace. You may also be interested in: The Future of Halo and AI: Are Humans Losing Control of Gaming?
